Puzzle Accessibility Prototype
Designed, lit and created two puzzle levels
Designed and developed accessibility features
This puzzle accessibility prototype is a game which involves using physics to solve puzzles. This game lets players interact with objects in the environment to solve a puzzle. This prototype was made to support my final project thesis for my Masters which was about accessibility in games.
My role for this project was as a level designer who specialised in the presentation of puzzle levels which would be accessible for disabled players. I tasked myself with creating code that would make objects interactable, designing the look of the level and making visual and audio presentation a priority to making this prototype accessible.
Two of the core interactions that were designed and implemented into this prototype were the text-to-speech and the lasers in the second puzzle. The text-to-speech was implemented in the game by recording lines online and having it read out all the text that was in the game.
The laser in the second level was implemented and was designed to interact with physical objects and reflect off of them. This was achieved through C# scripting.
My tasks were to make the game accessible in terms of audio, presentation and gameplay. Examples of this are the audio settings in the main menu where the player can mix the music, sound effects, accessibility audio cues and text-to-speech as well as the simplified controls and the colour contrast in the levels themselves. The first level had a dark skybox so that it would contrast well with the white gameplay elements.
My work revolved around making the puzzles work in terms of physics and interaction with the environment. For example, the second puzzle level required an understanding of C# scripting in order for the lasers to reflect and open the exit door.